Here’s my death match level layouts!

A) First sketch
B) Top view screen shot lit
C) Level overview

Had lots of fun working on this assignment. Thinking about player decision, lighting, and decoration. One of the few assignments I’ve found myself just working without it feeling like work.

infinity-comics:

Aqualad by Alex Ross

infinity-comics:

Aqualad by Alex Ross

pixalry:

Pixel Nostalgia Poster - Created by Boo! Studio

You can get the print now at Society6! You can also see the individual Pixel lineups here.

pyromancing:

A friendly desert community where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep. Welcome to Night Vale.

(Art school illustration assignment that is about 99% done! I will post bigger image of finished version when it’s done!) You can view a mega-huge version of the image on my website here!

I don’t remember this scene from True Detective…

I don’t remember this scene from True Detective…

(Source: woodyharrelsonmovies)

Can we please just have this game now?

thislightisnotmyown:

-People shouted at the top of their lungs, beat drums and danced. On that one day people completely let themselves go.-

Samurai Champloo - 1x9 Beatbox Bandits

(Source: studio1b)

pxlbyte:

Below is Coming to Steam!

Written by Elliott Finn

With a brand new trailer, Capy Games have announced that their upcoming roguelike game Below will be coming to Steam in addition to Xbox One.

(Click here for the full article)

(Source: breakingbadamc)

vgjunk:

Super Cauldron, Amiga.

vgjunk:

Super Cauldron, Amiga.

Mmmm love me some level design #deathmatch #udk

Mmmm love me some level design #deathmatch #udk

indiecade:

Today the GDC Vault was cracked open in a classic caper with unexpected betrayals starring Amber Heard and Clive Owen. Inside are videos and documents of some of the talks by IndieCade friends from this year’s conference. They’re all viewable for free. Here’s a handy set of links to help you check them out.

Videos

#1ReasonToBe - Brenda Romero(UC Santa Cruz), Lauren Scott(UC Santa Cruz), Colleen Macklin(Parsons The New School for Design), Anna Kipnis(Double Fine Productions), Deirdra Kiai(Independent), Leigh Alexander(Gamasutra), Laralyn McWilliams(The Workshop Entertainment)
AAA Academics: Superstar Designers in Academia - Warren Spector(Denius-Sams Gaming Academy), Sam Roberts(USC School of Cinematic Arts), Richard Lemarchand(University of Southern California), Brenda Romero(UC Santa Cruz), John Romero(UC Santa Cruz)
GDC Microtalks 2014: One Hour, Ten Speakers, a Panoply of Game Thinking! - Richard Lemarchand(USC), Brian Sharp(Independent), Austin Wintory(Wintory Global Engineering), Elizabeth Sampat(Independent), Harry Lee(Wanderlands), Lana Polansky(Sufficiently Human), Mitu Khandaker-Kokoris(The Tiniest Shark), Susan O’Connor(Susan O’Connor Writing Studio), Emily Greer(Kongregate), Tadhg Kelly(What Games Are)
Indie Soapbox - Kert Gartner(kertgartner.com), Ethan Levy(FamousAspect), Robin Hunicke(Funomena), Leigh Alexander(Gamasutra), Nika Harper(Independent), Lea Schonfelder(Independent), Shawn Alexander Allen(NuChallenger), Kellee Santiago(OUYA), Ryan Clark(Independent), Zoe Quinn(Independent), Zach Gage(Independent)
Jiro Dreams of Game Design - Brenda Romero(UC Santa Cruz)
Rant Apocalypse: The 10th Anniversary Mega Session - Eric Zimmerman(Independent), Greg Costikyan(Loot Drop), Brenda Romero(UC Santa Cruz), Jason Della Rocca(Execution Labs), Justin Hall(Links.net), Chris Hecker(definition six, inc.), Frank Lantz(NYU Game Center), Heather Chaplin(The New School), Mitu Khandaker-Kokoris(The Tiniest Shark), Ian Bogost(Georgia Institute of Technology)

PDFs

Awesome Video Game Data 2014
Implementing Agile and Scrum in the Classroom
My Year at OUYA: The Ups, Downs and Future of a New Content Platform
Teaching Games with Games: 7 Exercises in Play
The Stanley Parable: A Negotiation: Expressive Choice: Reality: Time: The Stanley Parable

Photo by Jonathunder

indiecade:

Today the GDC Vault was cracked open in a classic caper with unexpected betrayals starring Amber Heard and Clive Owen. Inside are videos and documents of some of the talks by IndieCade friends from this year’s conference. They’re all viewable for free. Here’s a handy set of links to help you check them out.

Videos

#1ReasonToBe - Brenda Romero(UC Santa Cruz), Lauren Scott(UC Santa Cruz), Colleen Macklin(Parsons The New School for Design), Anna Kipnis(Double Fine Productions), Deirdra Kiai(Independent), Leigh Alexander(Gamasutra), Laralyn McWilliams(The Workshop Entertainment)

AAA Academics: Superstar Designers in Academia - Warren Spector(Denius-Sams Gaming Academy), Sam Roberts(USC School of Cinematic Arts), Richard Lemarchand(University of Southern California), Brenda Romero(UC Santa Cruz), John Romero(UC Santa Cruz)

GDC Microtalks 2014: One Hour, Ten Speakers, a Panoply of Game Thinking! - Richard Lemarchand(USC), Brian Sharp(Independent), Austin Wintory(Wintory Global Engineering), Elizabeth Sampat(Independent), Harry Lee(Wanderlands), Lana Polansky(Sufficiently Human), Mitu Khandaker-Kokoris(The Tiniest Shark), Susan O’Connor(Susan O’Connor Writing Studio), Emily Greer(Kongregate), Tadhg Kelly(What Games Are)

Indie Soapbox - Kert Gartner(kertgartner.com), Ethan Levy(FamousAspect), Robin Hunicke(Funomena), Leigh Alexander(Gamasutra), Nika Harper(Independent), Lea Schonfelder(Independent), Shawn Alexander Allen(NuChallenger), Kellee Santiago(OUYA), Ryan Clark(Independent), Zoe Quinn(Independent), Zach Gage(Independent)

Jiro Dreams of Game Design - Brenda Romero(UC Santa Cruz)

Rant Apocalypse: The 10th Anniversary Mega Session - Eric Zimmerman(Independent), Greg Costikyan(Loot Drop), Brenda Romero(UC Santa Cruz), Jason Della Rocca(Execution Labs), Justin Hall(Links.net), Chris Hecker(definition six, inc.), Frank Lantz(NYU Game Center), Heather Chaplin(The New School), Mitu Khandaker-Kokoris(The Tiniest Shark), Ian Bogost(Georgia Institute of Technology)

PDFs

Awesome Video Game Data 2014

Implementing Agile and Scrum in the Classroom

My Year at OUYA: The Ups, Downs and Future of a New Content Platform

Teaching Games with Games: 7 Exercises in Play

The Stanley Parable: A Negotiation: Expressive Choice: Reality: Time: The Stanley Parable

Photo by Jonathunder